Post Jam Update
Gameplay/World changes:
- Zombies actually stop near you and an attacking animation plays out.
- Players have unique health counters now and start with different health values
- Blood splatters now appear from the correct location of being hit
- Additional Furnishings added as optional spawn objects for the stages.
Audio Changes:
- More sound effects added to give better player feedback (ex a vocal "Empty!" when you run out of ammo)
- Decreased audio speed ramp by 50% on gamestart and menu transitions.
User Interface changes:
- Flinch UI Flash when taking damage has been implemented.
- Player health is listed on character select screen.
- The Magazine & bullets now slide out of view when loading state is not possible and slide back into view when you are empty to give the player additional feedback that reloading can happen when you are empty and not before.
- A new cursor crosshair overlay has been added to **properly **represent where you are aiming in the world (before you had to aim at their feed in order to properly hit their head at certain angles (due to camera positions and the way im tracking current mouse location ect) You will see an animation position change between states, see below;
- Additional cursor graphical states added to represent normal menu interection, disabled and aiming.
- Additional buttons added on the menu for options (disabled) and exit (for desktop)
- Added game introduction fade overlay.
Tweaks to Values:
- Increased starting ammunition for Botty from 5 > 8 fire bullets.
- Increased staring ammunition for Dev from 10 > 12 normal bullets.
Bug Fixes:
- Game over state now works and has menu to reload entire scene from main menu
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