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A little gameplay, a little critique ;)

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Thank you so much for taking the time to play my game and giving fantastic feedback. I left you a comment and a sub on your YT channel.

Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.

I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.

I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.

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Hi thank you for giving such critical important feedback!

Accessibility is important to me and there is a learning curve so i have done my best to improve on what you mentioned.

I have updated the WebGL Version with a brightness button and fixed the scaling of HUD elements. Please let me know if this improves the gameplay for you :)

To get the key you have to go back to where you picked up the hammer.. interact with the forge to make the key :)

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You're welcome, it feels good to be part of the game creation. Good luck!