V4 Update!
I made a lot of changes in V4 exe files, which will come to the WebGL build on friday.
+ The player now stops moving whilst grabbing onto an item.
+ Increased the grab radius so its now more forgiving when trying to grab an item.
+ There is now a trajectory line hint the general direction the item will go after releasing.
+ You can now press the right click whilst holding an item to cancel the throw.
+ Fixed an issue where the lights would flicker on and off due to WebGL light limitation.
+ The player now has animations.
+ You no longer are present with a button to exit the dungeon and it is automatic
+ Items will no longer play their SFX when jumping in and out of the bag.
+ Door animation for transitions has been added with new SFX noise.
+ Level Complete new transition animation and update visuals.
+ Loot in the dungeon will now be spawned in a different Z depth to your character until you have throw an item from the ground.
+ Removed the Loot count on the UI and kept just overal gold count to improve readability.
+ Loot no longer falls out of your bag when re-entering the dungeon.
Get LootScale
LootScale
Status | Released |
Author | FmladGames |
Genre | Puzzle |
Tags | 2D, 3D, Loot, Singleplayer, Tetris |
More posts
- V2Feb 05, 2024
Leave a comment
Log in with itch.io to leave a comment.