Sushi Ninja (v1.0.4)
~ For best experience play full screen ~
~ Update 6.6.2019 ~ v1.0.4 ~ - Pause menu can now be reached by pressing P - Volume music has had a 40% increase overall - Enemy time to detect you has been increased by 30% - Enemy visibility cone now is invisible, entering an enemies space will show the cone of vision. - Enemy idle time reduced by 50%, walking time reduced by 30% - Enemy weight has been increased to avoid pushing them - A sign to leave the shop early has been added. - Clicking anywhere on the screen while dialogue is available will now progress the dialogue. - Pressing the Space bar will also progress the dialogue. - Mission time left till you have to leave has been reduced by 25% ~ Update 3.6.2019 ~ v1.0.3 ~ - Add Tracking to pause menu (Esc key) for some statistics ~ Update 3.6.2019 ~ v1.0.2 ~ - Fixed issue where successful mission was not counting! - Lowered jumping sound effect |
Submission for the MiniJam 29
Theme: Ninjas
Limitation: No Combat
Sushi Ninja!
Steal food from a moving conveyor while not being spotted! Satisfy your hunger. Click plates on the conveyor to steal sushi deliciousness. (Buff and Debuffs were meant to be included however time restraint did not allow them to be in this current built)
Once done, deliver an important message in a scroll to your Sensai!
Thank you for taking the time to play my game.
Controls:
WASD = movement
SPACE = Jump
Left mouse click = interact
Dialogue Skip = Space
P = Pause Menu
Coding: Fmlad ( ~with help from Emma!)
Art/Animations: Fmlad
Writing: Fmlass
Music:
"Cyborg Ninja" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"Malt Shop Bop" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Download
Development log
- Updated to v1.0.4Jun 05, 2019
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